Newsletter animations
Role
Product Designer
UX/UI Designer
Focus
Product Designer
UI/UX design
Studio
TellMeWow
Most digital correspondence ends up in the “read later” graveyard because it fails to respect the reader’s visual energy. With Focus, I developed a newsletter design system that treats information as a journey rather than a data dump. By leveraging a modular, card-based architecture, I’ve ensured that even the most dense mental-performance insights feel digestible and inviting. The design language balances clinical clarity with a playful, approachable personality, ensuring the brand feels like a supportive companion rather than a rigid instructor.
The visual structure of Focus relies on a rigorous grid system that prioritizes a “F-pattern” scanning habit. Each card is a self-contained unit of value, featuring a clear headline, high-contrast imagery, and a singular call to action. By isolating these elements, I reduce the risk of “choice paralysis” for the reader. The generous use of negative space is a deliberate UX choice to lower cognitive load, allowing the vibrant, character-driven illustrations to provide emotional cues that anchor the content in the user’s memory.
The consistent use of the blue mascot character serves a functional purpose beyond mere aesthetics. In UX, this is known as emotional design, creating a “face” for the product to build rapport. By personifying the “Focus” brand, we transform an abstract concept like “brain training” into a relatable experience. This creates a sense of continuity across different newsletter editions, fostering long-term user retention through familiar visual signposts.


