Bomb! Minigolf
Studio
TellMeWow
Role
Game Artist
UX/UI designer
Focus
3D
UX/UI
Marketing assets


This mobile mini-golf game combines vibrant visuals, engaging gameplay, and a range of exciting modes. Players are challenged to complete courses within a limited number of shots, if they run out, their ball explodes. The game features a multiplayer mode for friendly competition, a “Daily Shot” challenge with special prizes, and a level-based mode with over 50 increasingly difficult levels. Players can also customize their balls with different skins, adding a fun, personalized touch.

As the lead designer, I was responsible for the full design process. I crafted the user interface for smooth navigation and designed vibrant, dynamic visuals for the courses and menus. I focused on ensuring the animations were fluid and responsive, from ball movement to screen transitions, while integrating features like the explosion effect when players run out of shots. I also created prototypes to gather feedback and refine the overall user experience.

The design began with researching existing mini-golf games to understand what mechanics worked well. I then wireframed and prototyped the game’s interface, focusing on accessibility and ease of use across all modes. The visual design emphasized bright colors and playful elements to keep the atmosphere light and engaging. I worked closely on animations, ensuring they enhanced the dynamic gameplay, whether it was the explosion effect or the smooth flow between levels.



